Zombies & Enemies
35 enemies — base / feral / radiated HP side by side. Feral doubles the threat; radiated is the Blood Moon elite tier.
| Zombie | Variants | HP (base) | HP (feral) | HP (radiated) | Location |
|---|---|---|---|---|---|
| — | 3255 | All biomes | |||
| — | 2000 | Carl's corn and Bob's boars POI | |||
| Normal | 2000 | Wasteland-biome, Burnt Forest-biome, and some particular POIs | |||
| Normal | 1180 | Blood Moon hordes and Cities | |||
| Normal, Feral, Radiated | 300 | 570 | Everywhere | ||
| Normal, Feral, Radiated | 300 | 570 | 1150 | Snowy Forest-biome | |
| Normal, Feral, Radiated | 300 | 380 | 722 | Everywhere | |
| Normal, Feral, Radiated | 280 | 532 | 1010 | Everywhere, mostly in garages and bars, as well as "bosses" in other POIs | |
| Normal, Feral, Radiated | 250 | 475 | 902 | Everywhere | |
| Normal, Feral, Radiated | 250 | 475 | 902 | Wasteland-biome, Blood Moon hordes and Police Stations, any POI at higher gamestages | |
| Normal, Feral, Radiated | 250 | — | |||
| Normal | 200 | Wasteland- and Burnt Forest-biome, as well as in particular POIs. Occasionally, as part of a roaming dog horde | |||
| Normal, Feral, Legendary | 150 | 285 | Everywhere, predominantly in office areas inside buildings | ||
| Normal, Feral, Radiated | 150 | 285 | 541 | Military and Government Installations, Roaming Military Hordes and "boss rooms" of larger POIs | |
| Normal, Feral, Radiated | 150 | 285 | 541 | Everywhere | |
| Normal,Feral | 150 | 300 | 550 | Military and Government installations, Roaming Military Hordes and rarely in other places | |
| Normal, Feral, radiated | 150 | 285 | 541 | Everywhere | |
| Normal, Feral, Radiated | 150 | 285 | 541 | Wasteland | |
| Normal, Feral | 150 | 285 | 541 | Everywhere | |
| Normal, Feral, Radiated | 150 | 285 | 541 | Everywhere | |
| Normal, Feral, Radiated | 150 | 285 | 541 | Everywhere | |
| Normal, Feral, Radiated | 150 | 285 | 541 | Everywhere, higher spawn rate outside at nighttime | |
| Normal, Feral, Radiated, Legendary | 150 | 285 | 930 | Everywhere, predominantly construction sites in large groups | |
| Normal, Feral, Radiated | 138 | 222 | 506 | — | |
| Normal, Feral, Radiated | 125 | 255 | 465 | Burnt Forest-biome, Wasteland cities and buildings that contain fire in some way | |
| Normal, Feral, Radiated | 125 | 237 | 451 | Everywhere | |
| Normal, Feral, Radiated | 125 | 237 | 451 | Everywhere | |
| Normal, Feral, Radiated | 125 | 237 | 451 | Laboratory areas, also medical departments within Military installations | |
| Normal, Feral | 125 | 237 | Everywhere | ||
| Normal, Feral | 125 | 237 | Everywhere, mostly in medical facilities | ||
| Normal, Feral, Radiated | 125 | 237 | 451 | Everywhere, mostly in old western POIs | |
| Normal, Feral | 80 | 152 | Everywhere, More common in the Burnt Forest-biome | ||
| Normal, Feral, Radiated | 75 | 142 | 270 | Spawns in the vicinity of the player once heat threshold has been reached | |
| Normal, Radiated | 30 | 120 | Every biome except Snowy Forest-biome, as well as on roofs of POIs. May appear as part of a flock and in a Blood Moon horde | ||
| Feral, Radiated | 532 | 1010 | Wasteland-biome, Blood Moon hordes, Military and Government Installations, any POI at higher gamestage |