Stun Baton
Melee Weapon · Baton · Intelligence focus · rate 70
29.9
Damage (best)
70
Attack rate
Stats by quality tier
| Stat | Q1 | Q2 | Q3 | Q4 | Q5 | Q6 |
|---|---|---|---|---|---|---|
| Damage | 20 | 22.3 | 24.7 | 25.3 | 27.6 | 29.9 |
| Power attack | 40 | 42.3 | 44.7 | 45.3 | 47.6 | 49.9 |
| Block damage | 12 | 13.2 | 14.4 | 15.6 | 16.8 | 18 |
| Durability | 300 | 380 | 460 | 540 | 620 | 700 |
| Mod slots | 2 | 2 | 3 | 3 | 4 | 4 |
Details
| Mod slots | Stun Baton |
| Repaired with | Repair Kit |
| Obtained via | Crafting, Looting, Trading |
| Base price | 350 |
About
The Stun Baton is a melee weapon affected by Intellect and the Electrocutioner perk. The baton gains "charges" on each hit, 1 for normal attacks and 2 for power attacks. Upon reaching 4 or more charges the next hit will inflict a shock effect on enemies. While the enemy is being shocked, they will be unable to move or attack and will take 3 damage every second. Each rank of Electrocutioner increases the duration of the shock effect and the weapon's base damage. It will not increase the damage per tick of the shock effect, but a longer shock will result in it dealing more total damage. It may b